VR Review: Unreal 1 with VorpX
Works with Unreal Gold using patch 227i in OpenGL mode, based it off the Quake 2 profile.
Issues:
-HUD depth is off, only in one eye, mostly ignored it / had edge of screen
-Mountains in skybox are wrong depth
-Screen flashes when underwater don't quite extend to the edges
Fixes:
-Disable light coronas (in the advanced options menu under rendering)
-turn off crosshairs; console command: set HUD Crosshair 6
-Recommend hiding the weapon in options
Fantastic depth / experience overall with fixes implemented.
Reviewer: dimensionaldude
Additional Hint from RJ:
See also here for a DX9 solution which better graphics and performace
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