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VorpX Main Settings

Top Left Arrows Step through the different ingame pages
Play Style Switch beetween Full VR, Immersive Screen, Cinema
More Full VR Settings
3D Reconstruction The method that is used for Rendering, choose beetween G3D, Z-Normal and Z-Additive
3D-Strenght/Scale Intensity of the the 3D Effect of the scene
More Stereo 3D Settings
Head Tracking sensitivity Sensitivity of Headtracking
Center Tracking | Alt Space

FULL VR Main Settings (opened)
Aspect Ratio Correction You have various options here which allows you to correct the size of your screen.
Image Zoom This value is usually set to 1.0 for best view. Decreasing it can result in additional frames or better visibility in Full VR mode in certain situations.
3D-FOV Enhancement Changes the FIELD OF VIEW, very helpful for games where FOV cant be adjusted, may produce graphical glitches
Background Changes the background color around the visible screen
Edgepeek Background Changes the color of the Edgepeek screen
Edgepeek 3D-Strength Multiplier Changes the 3D strength of the Edgepeek image
Edgepeek Scale Edgepeek screensize value
Less Full VR Settings Opens / closes advanced settings for this page
3D Reconstruction Cheoose beetween 3 different modes
Full VR ,
Z-Normal (Z-Buffered 3D),
Z-Adaptive
3D Strength/Scale This let you de/increase the amount of 3D that your image shows. Games reacts differently on this setting, some less, some more. Best if you choose a value that makes thins look in a realistic size. Extreme settings can cause a "Dollhouse effect".
Main Eye This is useful for 1rst Person shooters when taregeting with one eye only.
Camer Height Modfier Sets the height of the camera.Useful if you prefer seated playing or you want to reposition the camera height.
3D FOV Enhancement This can be used if your game appears "zoomed in". Rule of thumb though: Encrease Field of view in your game settings of use an ini modification if possible. Only increase this value if nothing else makes your FOV larger.
Less 3D Settings Cloeses this extended page
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